Dungeons and Dynobanoids
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Dungeons and Dynobanoids
Story of Lore while using D&D elements. We're not actually calling the finished product by this title.
Weapon damage die system:
Daggers: d4
Short swords:
hand crossbows: d6
Long swords:
Short bows:
Crossbows: d8
Battle axes:
Longbows:
Great swords:
Bastard swords: d10
Great bows: d12
Armor AC system
Basic hide: +3 AC
Leather: +2 AC
Cloth: Call yourself naked of AC on this one.
Plate: +8 AC -1 speed
Scale: +7 AC
Chain mail: +6 AC
Races[
Neko: Cute, fluffy kitty people. ^ ^
Racial bonuses: Normal and low-light vision, +2 dexterity
Abilities: Strikes a pose that would seem either sexual or adorable and have a chance of causing the opponent to stop fighting the neko or the neko could suffer the misfortune of dealing with a horny opponent...(At-will, Daily)
Human: Ape-evolved animals that are sometimes very intelligent and love killing each other over their differences.
Racial bonuses: Get to pick +2 from all attributes, just not all of them.
Ethereal: A race of people who humans stupidly refer to as ghosts.
Racial bonuses: +2 bonuses to dexterity and constitution -2 strength
Abilities: 1. Create illusions of self nearby all enemies in vicinity of user, illusions inherit all reflection damage, dealing no base damage, but helping the user.(Encounter based)
2. User reflects incoming damage in AoE form, dealing 20% to nearby attack, 3% farther out.(At-will Chance roll)
Orc: Dirty, smelly, uncivilized, sometimes mannerly humanoids.
Racial bonuses: +2 Strength/Constitution bonus
Skeletons: They're nu'in' but bones! XD
Racial bonuses: +4 CON, -2 INT
Elves: Generally More beautiful and more intelligent than humans.
Racial bonuses: +2 DEX, INT, WIS
Half-Demons: Not much is know about these creatures....
Racial bonuses: +3 STR, DEX -1 INT, WIS
Abilities: 1. Gain dexterity and strength as health decreases(Passive)
2. User can turn into a full demon(Daily)
Weapon damage die system:
Daggers: d4
Short swords:
hand crossbows: d6
Long swords:
Short bows:
Crossbows: d8
Battle axes:
Longbows:
Great swords:
Bastard swords: d10
Great bows: d12
Armor AC system
Basic hide: +3 AC
Leather: +2 AC
Cloth: Call yourself naked of AC on this one.
Plate: +8 AC -1 speed
Scale: +7 AC
Chain mail: +6 AC
Races[
Neko: Cute, fluffy kitty people. ^ ^
Racial bonuses: Normal and low-light vision, +2 dexterity
Abilities: Strikes a pose that would seem either sexual or adorable and have a chance of causing the opponent to stop fighting the neko or the neko could suffer the misfortune of dealing with a horny opponent...(At-will, Daily)
Human: Ape-evolved animals that are sometimes very intelligent and love killing each other over their differences.
Racial bonuses: Get to pick +2 from all attributes, just not all of them.
Ethereal: A race of people who humans stupidly refer to as ghosts.
Racial bonuses: +2 bonuses to dexterity and constitution -2 strength
Abilities: 1. Create illusions of self nearby all enemies in vicinity of user, illusions inherit all reflection damage, dealing no base damage, but helping the user.(Encounter based)
2. User reflects incoming damage in AoE form, dealing 20% to nearby attack, 3% farther out.(At-will Chance roll)
Orc: Dirty, smelly, uncivilized, sometimes mannerly humanoids.
Racial bonuses: +2 Strength/Constitution bonus
Skeletons: They're nu'in' but bones! XD
Racial bonuses: +4 CON, -2 INT
Elves: Generally More beautiful and more intelligent than humans.
Racial bonuses: +2 DEX, INT, WIS
Half-Demons: Not much is know about these creatures....
Racial bonuses: +3 STR, DEX -1 INT, WIS
Abilities: 1. Gain dexterity and strength as health decreases(Passive)
2. User can turn into a full demon(Daily)
Magic items introduced at level 2
Last edited by Arcus on Wed Mar 21, 2012 8:04 pm; edited 1 time in total
Arcus- Captain
- Posts : 76689
Join date : 2010-09-06
Age : 31
Location : Whiterun Hold
Re: Dungeons and Dynobanoids
Corrections(so we don't forget)
Ethereals:
1) Illusions also deal damage based on passive effects from equipped items. (like DoTs that come from armor or weapons) basically any enchantments. Duration is based on chance roll.
2) It's more or less a passive. It'll always be active. The 20% is for close-range enemies only because I'm assuming melee enemies are tanky.
Ethereals:
1) Illusions also deal damage based on passive effects from equipped items. (like DoTs that come from armor or weapons) basically any enchantments. Duration is based on chance roll.
2) It's more or less a passive. It'll always be active. The 20% is for close-range enemies only because I'm assuming melee enemies are tanky.
Zoprxki- Host
- Posts : 32047
Join date : 2010-09-09
Age : 30
Location : Either in front of the computer or sleeping.
Re: Dungeons and Dynobanoids
Ranger types:
Beastmaster ranger allied with an animal companion strength as a primary stat. Dex is you secondary stat and the thris is wisdom.
Beastmaster ranger allied with an animal companion strength as a primary stat. Dex is you secondary stat and the thris is wisdom.
Razorshell- Host
- Posts : 38647
Join date : 2010-09-06
Age : 37
Re: Dungeons and Dynobanoids
Primary stats for classes.
Rogues:Dex
Rangers Strength or Dex
Illusoinists: Intellegence.
Berzerker=STR
Ninja: Dex.
Rogues:Dex
Rangers Strength or Dex
Illusoinists: Intellegence.
Berzerker=STR
Ninja: Dex.
Last edited by Razorshell on Thu Mar 22, 2012 3:39 pm; edited 1 time in total
Razorshell- Host
- Posts : 38647
Join date : 2010-09-06
Age : 37
Re: Dungeons and Dynobanoids
Illusionists: DEX, because the clones are created by the movement itself, not magic
Zoprxki- Host
- Posts : 32047
Join date : 2010-09-09
Age : 30
Location : Either in front of the computer or sleeping.
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