In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Hehe, TUG. ^ ^ I love how in-depth and complex this game was for its time. You could be ANYTHING and the game is so pretty, and there's still mods being made for it. Hell, it was modded before it came out of pre-alpha, even!
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: That must have been fun to do, huh? *boots up TUG* Guess I'll join you.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John;Dunno, though modding is normally boring, I think. You should visit. ^ ^ I've re-created Brandt's cozy castle-thing, complete with enchantment and alchemy tables, magical portraits to other dimensions, stuff like that. ^ ^
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: Yeah. But I'm just busy building the Battle Manor. It's already taken a couple days and I'm finally finished the residential area.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:That sounds like a horrifyingly large amount of work, actually...hehe, making my own spells is so fun. More games should have this feature. I don't understand why even modern games lack that. Can't be that hard to implement...
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: It is a horrifying amount of work. Every room is identical save for four rooms and there's about nine total. Ugh.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Well 9 isn't too bad. Are they gigantic or something?
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: Not really. In reality, they're probably all as big as our kitchen.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Yeah, that doesn't sound so bad at least. Might be a pain to furnish at most. The rest of the manor is probably going to be difficult, though.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: Especially the entertainment area. But it will get done. Just not soon, I guess.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:I imagine we'll need mods for the stuff we want in this map. I mean I don't think tvs and such are craftable. ^ ^u
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: Well i don't think TVs were ever used in the Battle Manor. Or just never mentioned. I know in the previous one they had a room with a giant wall consuming TV.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:I thought every incarnation of the Manor save for the one where Zera was a teenager in had tvs. ^ ^u
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: Well it's just that I dunno really. Never mentioned TVs in this one. Moslty because they have massive attachment to the estate devoted to all sorts of entertainment.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Hm...*writes up another portal to another dimension, binding it to a scroll and using that to enchant a portrait* ^ ^ Hehe. Yes. Awesome. I love that they worked in Mystcraft-like stuff. Making your own realms and all is amazing.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: I'm sure it is amazing.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Well, I mean it replicates an entirely random world within a world. That's crazy. Especially since it's complete with all the trimmings of the game. So a game within a game. Gameception and what have you.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: So? Minecraft's always done that though.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Minecraft had two places you could go to. The End was dreadfully small, as well. Plus you couldn't make your own, custom realms to how you wanted them.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: That is true. But I was talking moreso about the Nether.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:I hated the nether. They should've had more varied blocks for such a big place. It was just lots and lots of red and lava and soul sand.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: Well you can't expect a Hades space like that to be all sunshine and rainbows. because that'd be hilarious.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:I just think there should be more stuff there. Like flora, maybe some non-sentient fauna, more ruin-type stuff, and basically be like the Aether with its own crafting stuff. Maybe even a crafting system specific to the Nether. The place just felt lacking all-around.
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
Ryan: that is true. I wonder why they never made any other materials than glowstone and nether wart?
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Re: In Real Life [wouldn't let me call it IRL, needs more than 4 letters]
John:Cuz they were lazy. =.= Oh well. At least TUG and Yogventures refined the genre. Really depressing how they came under fire for copying minecraft. That's like making fun of an airplane company for making airplanes when other people were already making them.
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